Add an iPhone client sharing the macOS app's SwiftUI code
This commit is contained in:
+1
-1
@@ -18,7 +18,7 @@ The project is a Swift package built with `swift build`, not an Xcode project. I
|
||||
|
||||
Only the release configuration is built. A debug build stops at an `#error` in `ByreApp.swift`, and even a failed one leaves the next release build in the same build directory recompiling every target, since the two configurations share it. Release targets build whole-module, so a one-file change to `Byre` recompiles the whole target.
|
||||
|
||||
`mac/bundle.sh` builds TailscaleKit from `github.com/tailscale/libtailscale` at the commit pinned in the script (`libtailscale=`), once per commit, and bundles it in `Contents/Frameworks` like Sparkle's. To move to a newer libtailscale, change the pinned commit.
|
||||
`mac/tailscalekit.sh` builds TailscaleKit from `github.com/tailscale/libtailscale` at the commit pinned in the script (`commit=`), once per commit, as one xcframework for macOS, iOS and the iOS simulator; `mac/bundle.sh` and `mac/phone.sh` both run it, and the Mac app bundles it in `Contents/Frameworks` like Sparkle's. To move to a newer libtailscale, change the pinned commit.
|
||||
|
||||
## Signing
|
||||
|
||||
|
||||
Reference in New Issue
Block a user