away mode visibility
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@@ -346,7 +346,7 @@ An agent error (a turn that ends in error without a human interrupt, a process t
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### Away
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A user who is away has byre answer their agents' questions instead of waiting (`internal/agents/away.go`). `users.away`, `away` on `GET /api/me`, is set with `PUT /api/me/away` (`Manager.SetAway`), which records `user.updated`. While it is on, every question filed by `ask_human` in a task the user created is answered at once, as that user, with an `other` response of `awayText`: pick the most likely answer and carry on; fork with the `fork` tool (see "Forking") only when strongly convinced both answers are worth following; don't guess at what only the user can give (a test result, a password, a permission), and carry on with other work or end the turn instead; and no authorization is granted. The tool's result says so, and the answer is delivered like any other, usually mid-turn right after the `ask_human` call, so it gets an `answer` snapshot and the user can **Answer again** with their own answer when back. Turning it on answers the user's tasks' questions already open the same way; turning it off lets new questions wait again. The app's Away button, at the right end of the window's toolbar (a `primaryAction` toolbar item, apart from the server picker), shows on (accent) when the user is away on any connected server and sets all of them to the opposite on click, so a mixed state is always cleared by one click. `sqlite3 byre.db "SELECT login FROM users WHERE away = 1"` lists who is away.
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A user who is away has byre answer their agents' questions instead of waiting (`internal/agents/away.go`). `users.away`, `away` on `GET /api/me`, is set with `PUT /api/me/away` (`Manager.SetAway`), which records `user.updated`. While it is on, every question filed by `ask_human` in a task the user created is answered at once, as that user, with an `other` response of `awayText`: pick the most likely answer and carry on; fork with the `fork` tool (see "Forking") only when strongly convinced both answers are worth following; don't guess at what only the user can give (a test result, a password, a permission), and carry on with other work or end the turn instead; and no authorization is granted. The tool's result says so, and the answer is delivered like any other, usually mid-turn right after the `ask_human` call, so it gets an `answer` snapshot and the user can **Answer again** with their own answer when back. Turning it on answers the user's tasks' questions already open the same way; turning it off lets new questions wait again. The app's Away button, at the right end of the window's toolbar (a `primaryAction` toolbar item, apart from the server picker), shows on when the user is away on any connected server, as an outlined warn-coloured "AWAY · click when back" pill, and sets all of them to the opposite on click, so a mixed state is always cleared by one click. While away, each time the app becomes active, and when any server finishes connecting while the app is active (so a launch asks too), it asks "You're still away … Are you back?" in a modal; "I'm back" turns Away off on every server, "Stay away" (or Escape) leaves it on. `sqlite3 byre.db "SELECT login FROM users WHERE away = 1"` lists who is away.
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## Notifications
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@@ -496,6 +496,31 @@ struct ServerWindow: View {
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adopt(new.filter { !old.contains($0) })
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}
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.onAppear(perform: appeared)
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.onReceive(NotificationCenter.default.publisher(for: NSApplication.didBecomeActiveNotification)) { _ in
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remindAway()
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}
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.onChange(of: Set(Servers.shared.origins.filter { Servers.shared.connections[$0]?.store != nil })) { old, new in
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if !new.isSubset(of: old), NSApp.isActive {
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remindAway()
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}
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}
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}
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private func remindAway() {
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guard awayStores().contains(where: { $0.me?.away == true }), let overlays = connection?.overlays, overlays.modal == nil else {
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return
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}
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Task {
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let content = VStack(alignment: .leading, spacing: 12) {
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Text("You're still away")
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.foregroundStyle(Palette.warn)
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ModalText(text: "byre is answering your agents' questions for you, telling them to pick the most likely answer. Are you back?")
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}
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let choice = await overlays.showModal(content, [ModalButton(label: "Stay away", value: "cancel"), ModalButton(label: "I'm back", value: "back", primary: true)])
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if choice == "back" {
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await setAway(false, awayStores())
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}
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}
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}
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private func appeared() {
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@@ -544,22 +569,39 @@ struct ServerPicker: View {
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}
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}
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@MainActor
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private func awayStores() -> [Store] {
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Servers.shared.origins.compactMap { Servers.shared.connections[$0]?.store }
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}
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@MainActor
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private func setAway(_ away: Bool, _ stores: [Store]) async {
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for store in stores {
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do {
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store.me = try await store.api.client.updateAway(body: .json(.init(away: away))).ok.body.json
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} catch {
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log.error("set away: \(errorText(error), privacy: .public)")
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}
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}
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}
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private struct AwayToggle: View {
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@ViewState private var hover = false
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@ViewState private var busy = false
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var body: some View {
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let stores = Servers.shared.origins.compactMap { Servers.shared.connections[$0]?.store }
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let stores = awayStores()
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let away = stores.contains { $0.me?.away == true }
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if !stores.isEmpty {
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Button {
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set(!away, stores)
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} label: {
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Text("Away")
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.foregroundStyle(away ? Palette.accent : hover ? Palette.text : Palette.muted)
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.padding(.horizontal, 8)
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Text(away ? "AWAY · click when back" : "Away")
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.foregroundStyle(away ? Palette.warn : hover ? Palette.text : Palette.muted)
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.padding(.horizontal, away ? 12 : 8)
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.padding(.vertical, 3)
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.background(away ? Palette.accentTint : .clear, in: RoundedRectangle(cornerRadius: 6))
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.background(away ? Palette.warnTint : .clear, in: RoundedRectangle(cornerRadius: 6))
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.overlay(RoundedRectangle(cornerRadius: 6).stroke(away ? Palette.warn : .clear))
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.contentShape(Rectangle())
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}
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.buttonStyle(.plain)
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@@ -575,13 +617,7 @@ private struct AwayToggle: View {
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private func set(_ away: Bool, _ stores: [Store]) {
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busy = true
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Task {
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for store in stores {
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do {
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store.me = try await store.api.client.updateAway(body: .json(.init(away: away))).ok.body.json
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} catch {
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log.error("set away: \(errorText(error), privacy: .public)")
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}
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}
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await setAway(away, stores)
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busy = false
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}
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}
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